Hawes, Nick (2001) Anytime planning for agent behaviour. In: Proceedings of the Twelth Workshop of the UK Planning and Scheduling Special Interest Group.
| | For an agent to act successfully in a complex and dynamic environment (such as a computer game)it must have a method of generating future behaviour that meets the demands of its environment. One such method is anytime planning. This paper discusses the problems and benefits associated with making a planning system work under the anytime paradigm, and introduces Anytime-UMCP (A-UMCP), an anytime version of the UMCP hierarchical task network (HTN) planner [Erol, 1995]. It also covers the necessary abilities an agent must have in order to execute plans produced by an anytime hierarchical task network planner.
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| Type of Work: | Conference or Workshop Item |
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| Date: | 2001 (Publication) |
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| School/Faculty: | Schools (1998 to 2008) > School of Computer Science |
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| Department: | School of Computer Science, Intelligent Robotics Lab |
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| Subjects: | |
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| Institution: | University of Birmingham |
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| Copyright Holders: | UK Planning and Scheduling Special Interest Group |
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| ID Code: | 220 |
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| Refereed: | YES |
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