Hawes, Nick (2001) Anytime planning for agent behaviour. In: Proceedings of the Twelth Workshop of the UK Planning and Scheduling Special Interest Group.
For an agent to act successfully in a complex and dynamic environment (such as a computer game)it must have a method of generating future behaviour that meets the demands of its environment. One such method is anytime planning. This paper discusses the problems and benefits associated with making a planning system work under the anytime paradigm, and introduces Anytime-UMCP (A-UMCP), an anytime version of the UMCP hierarchical task network (HTN) planner [Erol, 1995]. It also covers the necessary abilities an agent must have in order to execute plans produced by an anytime hierarchical task network planner.
|Type of Work:||Conference or Workshop Item|
|School/Faculty:||Schools (1998 to 2008) > School of Computer Science|
|Department:||School of Computer Science, Intelligent Robotics Lab|
|Institution:||University of Birmingham|
|Copyright Holders:||UK Planning and Scheduling Special Interest Group|
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